![]() self.priceCredits() - Credits this unit cost self.teamId() - Return team id of unit or market. New logic boolean/number/unit/string functions: Eg: “autoTrigger: if 2*self.energy + parent.energy-10 > 50” ![]() Comparison support added to logic booleans: = != >= 100” Dynamic logic boolean overhaul, with new dynamic number, unit, string types Workshop mods are detected and added dynamically, and with download status Mod list filtering options added to PC mods screen Add switchPriceWithStreamingCost to all-units.template to quickly switch a mod over to streaming resources. switchPriceWithStreamingCost:boolean/switchPriceWithStreamingCost:boolean shortcut to set streamingCost to price value and clear price. Flags can be used to pause and unpause from triggers. streamingCost - Like price but paid for overtime while action is queued, queue is paused if resource runs out. Construction or queue is paused if resources run out while building. streamingCost - Like price but paid for overtime while this unit is being queued or built. ![]() Other new modding features-Moddable resource streaming style systems like in TA, C&C, etc. General Airon has made a break down on some of the main 1.15 features: Host can now return all players back to the battleroom to setup a new game with the same settings, without setting up a new game and requiring players to reconnect. Nautilus: Launch scout bot ability added and can now build anti-nukes missiles (with shorter range and more expensive than normal) Added new blink and speed modules to the Modular Spider And newly added workshop mods are detected and show dynamically with download status Mod list filtering options added to mods screen. Search/filtering by unit title / internal name added to sandbox Big dynamic logic improvement for modding, with new dynamic numbers, unit and string types, dynamic text, arrays, memory, unit references, messages sending, events, etc. Over 100% faster rendering on PC with high numbers of small units on screen (runs smooth in tests with 10,000+ units all on-screen) Unit color can be overridden for each player Starting units can be different for each player, useful for faction selection in mods. ![]() AI difficulty can now be set differently for each AI player Overrides for each players in multiplayer and advanced skirmish Quick example of modded fake 3d tank with a custom selection indicator: Modded sprite stacking fake 3d tanks with custom decal health bars: Added new decal drawing system - Can be used for a lot of new things from selection interfaces, custom health bars, fake 3d effects, 3d voxel units, animations, etc And better customize the layout, display of new resources including creating image iconsĮxample of custom resources in 1.15 mods: Mods can now create resource streaming style systems like in TA, C&C, etc. Game history shown with graphs on post game win/lose screen New unit - Spy Drone - Can not attack/Can see further through fog/Decent health and speed/Self repair. Will be expanded with more effects in future. Use drawType:displacement to access in your mods. Shader effects - Right now adds displacement/shockwave effects such as teleport, water ripples, nuke shockwaves. ![]() Team coloring shaders - Used to greatly reduce memory use of mods with large images, and eliminates lag when applying team color ![]()
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