When you select data from one node, paste it directly onto the current selected node.Then press ctrl + v (Windows) or command + v (Mac) in the new area to paste the newly copied frame to the specified position.Īccording to the number of selected nodes, there are two ways to index: Copy / paste keyframesĪfter we select the node, we can press ctrl + c (Windows) or command + c (Mac) on the keyboard to copy the selected frame. Or directly press the Delete key on the keyboard and all the selected keyframe will be deleted. Delete an keyframeĪfter selecting the keyframe, click the button of the corresponding property path and select Delete selected frame. Or select a location on the timeline that does not have a keyframe, and then modify the corresponding property in the Properties, and a keyframe will automatically be inserted. After selecting the keyframe, you can modify the position, x, and y properties in the Property inspector. For example, in the properties list, there are three properties path of position, x, and y. Select the keyframe to be modified on the timeline and modify the corresponding property directly in the Property inspector (make sure the Timeline is in record mode). If you move the mouse over any selected keyframe, press the left mouse button and drag, the mouse will transform into left and right arrows, this time you can drag all the selected keyframes. If you need to select multiple sequence frames at once, you can hold down the ctrl key and select the ones you need or directly drag and highlight them in the property field. Now the sequence frame will turn from blue to white. Choose an keyframeĬlick the created sequence frame and it will be displayed in the selected state. It is important to note that if the changed property path does not exist, the operation will be ignored, so if you want to change the key frame automatically, you will need to create the property path in advance. Or modify the corresponding properties path of the Node in the edit mode. then a frame will be added to the currently selected point in time. Click on the button and choose the Delete the properties option in the pop up menu and the property will be deleted from the animation data.Ĭlick the button to the right side of the corresponding property path in the property list, and select the Insert keyframe button in the pop up menu. Move the mouse focus to the property path you want to delete. Choose the property that you want to add and a corresponding path will be added. In the pop up menu, all of the addable properties will be listed. The normal method for adding a new property path involves first choosing the Node and then clicking + in the property field. Properties that are included in a component will add the name of the component to the beginning of their own name, such as: cc.Sprite.spriteFrame.įor example, in the image above, the position curve is the property path and the corresponding blue dots are keyframes. and the user-defined properties of the component. These include the existing properties of the Node, such as, position rotation, etc. Now, that you have mounted Animation clips to the Node, you can create Animation curves in your Animation clips.įirst, you need to understand Animation properties. Resource management considerations - meta files
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